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AWARDS

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Oscar | Nominee ‘Elemental’, ‘Inside Out 2’                                                                                                Intel University Game Showcase | 1st ‘Avast Ye!’

Student Oscar | Top 7 ‘Death and Delilah’                                                                                                                                    Student Emmy | 1st ‘Stowaway’ â€‹

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WORK EXPERIENCE

Pixar Animation Studios (2021-2024)

Technical Director | Shader | Research & Development

  • Contributed to the technical engineering of shading networks within Houdini and Katana for all water characters in the Oscar-nominated film ‘Elemental’

  • Led cross-departmental research creating and implementing stylized shading into the existing pipeline

  • Managed a dedicated shading system for crowd characters, utilizing a novel Houdini-Engine character pipeline, ensuring consistent visual fidelity comparable to that of hero characters

Computer Graphics Master Academy (2023-2024)

Instructor 

  • Conducted instruction for a diverse student cohort spanning from novices to seasoned professionals.

  • Offered constructive feedback and evaluations on student assignments.

  • Facilitated weekly Q&A sessions to address student inquiries and delivered live demonstrations as needed.

Walt Disney Animation Studios (2021)

3D Generalist | Modeler/Rigger | Look Development | Simulation Artist

  • Acquired proficiency in the tools and workflows of five distinct departments within an intensive eight-week period

  • Produced an original short within a 6 week deadline, owning character model, rig, look dev., and CFX, ensuring alignment with objectives and timelines.

  • Worked closely with upstream departments to ensure design feasibility and maintain design integrity throughout the development lifecycle.

Blue Sky Studios (2020)

3D Character Intern, Summer 2021

  • Advanced proficiency in ZBrush through the creation of production-ready sculpts of characters and props based on concept designs

  • Mentored with industry experts across multiple disciplines within the character creation pipeline, including grooming, texturing, modeling, and rigging

BYU Center for Animation (2018-2020)

Lead Artist | Teaching Assistant

  • Led a team of 6 designers and artists in creating visually appealing assets for an animated short

  • Contributed to the creation of assets and tools across various styles for 4 animated shorts and games across all areas of the pipeline

  • Designed procedural tools for projects like ‘Salt’ and ‘Stowaway’​

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SKILLS​

Houdini | ZBrush | Maya | XGen | Katana | Nuke | Adobe Suite | Substance | Mari | Renderman | Arnold | Python | Problem Solving | Adaptability | Spanish | Portuguese

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